Saturday, November 14, 2020

Personal game dev journay - A realization

If anyone is expecting anything here, i apologize. As far as promises concern, i know plan to continuously update the progress of the development for Project Roommate, but in reality not much is being kept for word. Updates are slow or non-existent because i've been putting thee project off for days, turn to weeks, and months.

Tbh, i'm being greedy and took too much on the plate for the fact i can't handle it, for a multitude of reasons. Mostly stems from my current state of mind (i believe) and the fact that i simply do not have the capabilities to juggle between my personal webcomic, two planned webcomic series (TBA), a planned upcoming Youtube channel (TBA), and now, this.

Starting with so many project ideas, but ending up not continuing it really hits my depressive episode, hard. I guess is the thrill of starting a project that led me to start a new one it one after another. Nothing wrong with starting a new one or abandon old ideas that isn't worth the time, but in my case, not finishing the initial project commenced is the BIG red flag here.

Second reason that (i guess) correlates to the matter is that i cant really make a head or tail out of the current project i'm working with. What is the direction of the story to be like? Gameplay-based or story-driven? Personally i liked to have both, but again, due to limited skills i currently have i guess this isn't probable and i hate to part with the idea of including all.

Third, i guess is part of my laziness during my depressive episode. Games (like ACNH, Fall Guys, Among Us, Genshin Impact, and other titles) and VTuber phases helped me go through my existential crisis and insanity instances.

To combat all these problems i guess i have to drop the project entirely if what i can produce isn't going to satisfy me. In other words, Project Roommate is to be shelved for now. Instead, imma create clones of exiting titles just for practice's sake. I always forgot that game developing is a skill to hone and inevitably requires practice to get accustomed to and to 'git gud' at it. I always got side-tracked that my game to be published must be good A-tier. Not only that, but aiming for my first ever completed game to be published, which is kinda impossible to achieve. (For context, i rarely have a finished game, let alone a published one, which explains alot)

Fail faster.

That's all for update to date.

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